![]() Instead, you have to plan your moves in advance, keeping an eye on enemy positions so you can steer in plenty of time to avoid their shots, and even take into account how long your guns will take to rotate into position. Far from being nimble and responsive, your ships feel exactly as they should - heavy, bulky and a little bit slow to react - as nothing at sea happens in an instant. With no need to set your guns' elevation, or anything complex like that, all you need to do is point and shoot - but there's a little bit more to it below the surface. All you really have to do is use the W,A,S,D keys to steer your ship, and use your mouse cursor to aim your guns. If investors feel resurrecting some of the old MP products into the 21st century is worthwhile, a single-player version of this game should be as well.Getting the blend between historical accuracy and accessibility just about right, World of Warships is actually surprisingly easy to pick up and start playing. My understanding is it will be single player only. You do know that very old Microprose game is being created anew, with some demos already visible on the net. you might sail to one map and find nothing to fight, but being their provides intel.Ĭonversely, you might land in the middle of a real hot spot that wages on for you until you get sunk. The maps would all pull together in the scenario. ![]() ![]() Imagine, for a week, you logged on the system into an already active match of max, oh thirty or more players per team. I'm hoping if they do anything, they find a means of putting together "Never Ending Battle" or NEBs for the S&G factor. heck, it could be an even larger cash cow. In fact, they should have done it a long time ago. However, if they made a distinct, separate game for one player only, just utilizing the graphics from the game? Quite doable. ![]() and what parameters would be sent/received. They'd be against it, no doubt, as their concern would the code being de-compiled to ascertain exactly how it was all done. ![]()
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