![]() ![]() You must be patient when attacking or hunting because you are always prone to attack and ambushes. There are no guns, and to survive you must create your own weapons to stand a chance of defeating or taming the wild animals that stalk you.Īs a result, Far Cry Primal’s action is intense but paced. True, it is a first-person action game, but the approach is… original. During the darkest hours expect more predators and ambushes as you rely on your ears to guide you.įar Cry Primal’s setting of the Stone Age permeates even its gameplay. Here, survival goes beyond avoiding bullets: you must hunt, craft, and build shelter by finding resources across Oros.Īnd it is a dangerous place: predators, rival tribes, and even weather stand in your way - especially traveling at night. And now we've updated the piece to include a few more.In Far Cry Primal, Ubisoft has managed to combine the best of their action games with environmental survival to really place you in the Stone Age. We put several games like Far Cry on this list. This gives fans something to play between Far Cry releases. ![]() So much so that it's common to see classic Far Cry mechanics and features pop up in other titles.Īs a result, there are quite a few games like the Ubisoft FPS series these days. And it has become quite influential in the gaming world. Updated MaBy Ben Jessey: Far Cry is one of the most famous and consistent gaming series ever. So if you're looking for more after Far Cry 6, you might want to try out these games if open-world gun-toting is your idea of fun. Far Cry sequels capitalized on this while other games refined the formula. Suffice to say, Far Cry laid the foundation for many open-world shooters and proved that freedom was more enjoyable than scripted FPS sequences. RELATED: Video Games Where You Lead A Rebellion Then, Ubisoft and Crytek spiced things up by giving players a dizzying amount of open environment and freedom. Even the legendary Half-Life 2 fell into this design standard. Before the first Far Cry came out back in 2004, modern-setting first-person shooter (FPS) games were dominantly just straight tunnels with enough color and flash to hide their linearity. ![]()
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